Below you see my (unfinished) first attempt at creating
a turn-based strategy game on a hexagonal grid:
Art design clearly isn't my strong suit ... but it doesn't have to look pretty, only to work.
This project was an enormous learning experience (and exhausting). Following are some of the more important features I got working:
- pathfinding and unit movement
- a resource system
- an ugly radial menu for placing buildings
- unit and building placement and upgrades
- ... and a lot more of smaller features (including a health system, basic static enemies)...
I ended up stopping development because
- it became more and more unwieldy, so I figured that taking a break would help refocus my energies for redesigning and rethinking the project architecture at a later point,
- I grew interested in creating a 3D version of this game,
- not to mention university getting in the way :|
Anyways, currently I am pouring my time into experimenting with the 3D version.
Check out the next post for more info (and a demo!) on that.